Hey all, here you can post your favourite animes and discuss why it's so awesome!
Feel free to give suggestions to others on what to watch if they're out of shows to watch.
Wind lesser is pretty bad, most of use Ether transform his 5* version in order to get a Wind Archangel.
As for Kampanu, the idea of focus is nice but the fact that it only last 1 turn makes it less viable as you need to make sure to deal a ton of damage in order to kill the focused units. (Pray that the enemy team doesn't have an awesome healer, which is highly unlikely)
Get a lvl 40 4* Dark Lord, that will last you for a while.
Afterwards you can work towards getting a lvl 40 5* tanks or 6* Stollen or Tree Guardian.
Hey all, here you can post your favourite animes and discuss why it's so awesome!
Feel free to give suggestions to others on what to watch if they're out of shows to watch.
That would be up to your preference as they are both viable healers. I myself am not a fan of aoe heal as they do not come as handy near end game or pvp. I rather have burst heals, or get continuous heal skill shared with a burst heal on it which will make sure your low health heroes are always very well topped off in HP.
The reason for my choice in the starting team is because of their accessibility and easiness to max to lvl 40 as you can farm them. If you have better units that you're able to maximize, you may decide to customize your team from there. I'm basing this guide from a new player's perspective.
I've updated the note regarding korean timeframe on element days ;D. Also if the guide can be safely kept clean, I'm fine in putting it in the guide section. If possible to have it cross referenced to this thread.
just wanted to point out something about skill sharing:
you dont need to enhance a skill to lvl 15 for it to be able to skill share with another skill, if you want to share a skill from a 1* unit, the skill does not need to be leveled up. If you want to share a skill from a 2* unit, your skill should be enhanced to level 10. for 3* skills, need lvl 15. 4*, need lvl 20 and so on.
For example, i have 4* tank who has a recovery skill and i want to share a damage absorb skill from a 2* unit, i would need to level(enhance) the recovery skill to lvl 10 but if I want to share a damage absorb skill from a 1* unit, i do not need level the recovery skill and i can skill share.
And also, the skill that would be shared needs to have the same target as your unit's skill for skill sharing to be possible :D (example, aoe can only be shared with another aoe skill)
just wanted point these out since you may have overlooked them considering how much information you have shared with us. Thanks for the guide! really enjoying this game :D
The skill sharing section has been slightly updated since I have totaly forgot that the level required was also based on the sacrificed unit's rarity. Thank you for the notice. ;D
Q&A Topics
Q: Can we skill share any skills together?
A: Unfortunately not quite, you will be unable to skill share the skills that has the same description. Example, you will not be able to skill share twice a 150% single target dmg skill. And obviously, you cannot skill share a single taget skill with an aoe one.
Q: What's the best way to use my gold?
A: Entirely up to your discretion, if you haven't unlock the last floor for the equipments dungeon, I would suggest maxing your heroes' skill depending on your team setup. If you aren't fully happy with your team, you could always save up for upcoming evolves as it will end up being expensive. If you have unlocked 5* equips in dungeon and you're statified with your team's setup, I would suggest to get their skill to lvl 20-25 in the case you get some good skill sharing, end then focus on maxing equips to lvl 20.
Q: I'm stuck on floor X and can't defeat it, what should I do?
A: Try putting your whole team in defense formation to benefit from the def bonus as it may help you survive better. If any formation position doesn't work out at this point even if you are using mercenaries (friends), analyze your team and see what needs to be worked on. Maybe you can still maximize something. If it still doesn't work out, you might be required to do some farming to either evolve, awaken or summon new heroes.
Q: Best team setup?
A: There are currently no meta on this, a general rule of thumb would be 1 tanker, 1 healer and 2 attackers. Although I am currently doing pretty well with 2 healers and 2 attackers.
Q: Stun/Freeze/Blind/Silence or Sleep?
A: Stun and Freeze are the status effects to go with as even if you are hitting them, the effect will not be canceled, compared to sleep where the unit would wake up upon getting hit. As for blind, it could be viable using you are a team focused on speed who can buff your own speed and debuff enemie's speed. But from having chances to receive damage vs not allowing a unit to even do anything, the decision isn't very hard to make.
Q: What are the lowest floor sto which I can farm enhancement crystals for my units?
A: 1* crystals = Ch.2 Floor 7, 2* crystals = Ch.3 Floor 15, 3* crystals = Ch.5 Floor 21, 4* crystals = Ch.7 Floor 38, 5* crystals = Ch.10 Floor 57, 6* Crystals = Ch.12 Floor 73.
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Tips and strategies
A recurring problem of early players is that they want to obtain a 6* unit too early in the game. And where the issue lies is that when you use a 6* early, you may not have unlocked the story mode far enough in order to properly gear said 6* unit, making it a very weak hero to use in battle crippling you.
A 6* hero should be used when you are at high end floors when you've unlocked 6* enhancers and 5* equipments.
I'll be providing a list of units that should be used in early game which can last you a good while until higher floors. The reason to why you should use lower * rating unit is due to the accessibility of making them lvl 40, making them strong dependable units.
Let's view for a moment the difference between a fully upgraded lvl 40 2* hero vs a lvl 30 5* (the reason I haven't compared it with a lvl 40 5* is due to the difficulty of making them lvl 40).
So we have the following lvl 40 2* Fire maid +5.
http://imagizer.imageshack.us/v2/640x480q90/538/19gwOW.jpg
Then we have our lvl 30 5* Fire Crossbowman +5
http://imagizer.imageshack.us/v2/640x480q90/661/xP1Hk2.jpg
We can see that in term of attack and defense, Fire Maid comes on front, whereas HP-wise, the Fire Crossbowman pulls over. So the main question is, would be, would the outcome of having a higher HP pool be better? At lower floor level it shouldn't have too much impact, considering enemies do no hit hard enough. Having units that can 1 shot enemies or at least almost kill them benefits more when starting as having a unit advantage in battle plays a crucial role in the outcome of the fight. Of course equipments may play an important role on which hero is better to use since a 5* unit can have 3 equipments compared to a 2* who only has 2.
Here are the following units that I suggest you to focus on for the time being that you get better heroes to replace them. Switch your team at your discretion and have fun mixing other units see if you like it better
http://imagizer.imageshack.us/v2/640x480q90/905/ZjcVYm.jpg http://imagizer.imageshack.us/v2/640x480q90/901/c7g3Pi.jpg
http://imagizer.imageshack.us/v2/640x480q90/540/bE4KOM.jpg http://imagizer.imageshack.us/v2/640x480q90/538/HYadjf.jpg
Here is where you may obtain the above heroes:
You may also farm 2* enhancer crystals on chapter 3, floor 15.
You are not restricted to only the options I’ve suggested as other *2 heroes may be viable such as Olive or Mint, even 3* or 4* units are better if you’re able to get them to lvl 40. The main difference with what I’ve proposed is that my suggestion is more accessible to everyone since they can be farmed directly in story mode.
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Jewels
Jewels have multiple use in the game.
They can be used in summoning either single units by using 30 jewels which will provide a random unit between 3-6* which the higher rarity having lower chances or being pulled out. Alternately, you have the option of a 10x summons by using 300 jewels, which will guarantee at least 1 4* unit.
Jewels may also be used to purchase gold, DP keys, Skip tickets or even refill your Battle Points for pvp and Skill Points for leveling up unit skills.
So the questions often asked, "How should I spend my jewels?" "Is 10x summons worth it?" There is no right answer as this is entirely situational and also based on luck. I for one do no preach x10 summoning due to my bad luck and I can benefit more from that 300 jewels through skip tickets and DP keys.
There are times that we can debate the usage of jewels. For new players wanting to test their luck to get higher * units, that choice is entirely yours but keep in mind that even if get say a 5-6* hero. You may still be too early in the game to even properly level up and gear said hero, making lower units a better choice to use considering you might be able to farm mats earlier for them, not to mention easier time to skill share. In this case getting refills on DP keys and Skip tickets would be more beneficial in order to quickly farm either Soul, Essences, Enhancing crystal or other farmable heroes to set up a decent team in a rather quick amount of time.
Once you have a decent team going that can bring you farther in the chapters and floors, then you might say "Ok Minhsue! I'm ready to invest more resources to get better heroes!" From that point on depending on the team setup you have and depending on what units you have in your inventory, you have a few options. Max up higher * units if you have multiple duplicates and get some skill sharing going. You can also decide to evolve your units to get better ones (always considering that you can max them and gear them). If you do not have much in your inventory to move forward, then you can consider using gems for summons, either try your luck and hope for something good and get many 3-4* heroes that can be used for either evolving or maxing lvl 40 heroes.
Again as I said, the usage of jewels is entirely situational and up to your discretion. I am only basing my opinion and suggestion based on my experience from having evolved 3 6* heroes so far since my luck at summoning isn’t worth much.
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= RESERVED FOR MORE TIPS=
Hello all! Here is your favorite in-game chat no-lifer / senpai!
With all the upcoming and recent new players arriving and having a lot of questions, I’ve decided that it may be beneficial for everyone to create a thread with a guide explaining in-game things and providing some tips and strategies to help out everyone to better understand what’s going on, allowing players to have a more enjoyable gameplay experience.
So here we go!
Attributes
There are 4 attributes in the game (class if we could say) going between the following:
Elements
There are 6 elements which each has their own weaknesses, the following elements are:
FIRE -> TREE -> WIND -> WATER -> FIRE
DARK <-> LIGHT
Each day of the week has it’s own element which are affecting Abyss dungeon, Soul Dungeon, Essence Dungeon and Wanted List / Bunny Troupe*
*Wanted List / Bunny Troupe = Powerful enemies providing ether cards used in evolving, which shall be discussed later in the tutorial.
The element for each day are the following**:
Monday = Fire Tuesday = Water
Wednesday = Tree Thursday = Wind
Friday = Dark Saturday = Light
Sunday = ALL ELEMENT DAY!!!! WOOOOOOOHHHOOOOO
**Korea's timeframe may differ from ours which at the same time makes elemental days vary for each of us depending on our actual time.
Heroes
A hero’s rarity will vary from different *(star) level between 1-6 stars each having stronger base stats than their lower levels. You maybe level up a hero up to level 30 by using other heroes as fodders or using “Soul Units” acquired through the Soul dungeon.Using the same element as fodder will provide x2 exp (thus making a good idea to farm the right Soul + element to quickly level up). When a hero reaches level 30, he may be “Awakened” by consuming the same hero, allowing him to level up to an additional 2 level to a maximum of 5 times (lvl 40 max). You may also “Enhance” your hero when using Enhancing cystals found throughout the story mode on several floors, allowing you to become even more powerful up to a maximum of +5.
Equipments
Equipments are of course acquired through the Equip mode/dungeon. There are also several rarity for equipments between 1 – 6 *rating where the higher rating provides higher base stats on either attack or defense.
You also use equipments as fodder to level up your equipped gears up to a maximum level 20. For each 2 levels a bonus stats varying from HP bonus, attack, defense, speed or crit will be added to the ring or earring. You may also use gems to re-roll said additional bonus if you do not like them.
Evolving
Once a hero reaches level 30 and is enhanced to +5, he may now evolve to a higher *(star) hero. To be able to evolve you are also required to use an additional numbers of heroes equal to the star rating of your hero which are also the same star rating.
Ex: if you wish to evolve a 5* hero into a 6*, you will require your maxed 5* hero + 5 more heroes (not required to be leveled up) that are also 5* in rarity.
There are two options as to evolving:
- Regular evolve = will provide a random hero from the next *rarity level. The Attribute and element is also random upon evolving.
- Ether evolve = Acquired through bunny troupe/Wanted or pvp rewards. You will require the same amount of Ether cards as the *level of your hero and same element. Ether evolving will provide you the same attribute and element as the hero being evolved for the next *level.
Example: a 4* Fire Tanker, will ether evolve between the choices shown for a 5* Fire Tanker.
http://imagizer.imageshack.us/v2/xq90/673/Yxr3Z2.jpg
Note: Evolving will erase all equipments and skills that has been added and leveled up.
Skill Sharing
Upon leveling up a skill to a certain level, you will be able to skill share with other heroes from your inventory. The level required to do so will vary depending on the unit's rarity that you will sacrifice. Skill sharing is a great aspect of the game allowing your hero become more powerful by using the selected skill of another hero that will be consumed. This doesn’t give you an actual additional skill to use manually. It becomes part your actual hero’s skill itself that you’ve used the skill share on. You may also only level up you skills up to the same level you hero is at.
Let’s take as example my level 30 Fire Spy’s skill Weak Spot Aim:
http://imagizer.imageshack.us/v2/xq90/901/4Fkmwc.jpg
As you can see, the skill has been maxed up to his current level, as for the skill sharing I’ve used the skill of a 3* hero for additional damage. You may notice the blue exclamation bubble with a 25% in the box. This determines the cast rate of that skill in battle when you use Weak Spot Aim. The closer the hero’s *rarity is to your own hero, the higher the cast rate will become.
For say I would use Water timekeeper’s Point and Shoot skill:
http://imagizer.imageshack.us/v2/xq90/538/hDW7gK.jpg
As the rarity of the hero is of equal value to my 6*, the cast rate will become 100% making it a deadly attack combine with my current skill.
Now this is all different as to regards to AOE (area of effect) skills. They cannot become 100% cast rate, you will always be limited to 50% (would be way overpowered otherwise)
Battle Formation
In your main screen, you may switch your heroes’ battle formation between Attack and Defense by simply tapping the red atk or blue def icon. You may also switch them during battle by tapping on your hero’s image icon.
Battle formation will provide either an attack or defense buff depend on the formation of your team. You may get up to 40% buff if you put all the team on the same formation as we may see in the following images.
http://imagizer.imageshack.us/v2/xq90/673/yaLi3X.jpg http://imagizer.imageshack.us/v2/xq90/540/camhEb.jpg http://imagizer.imageshack.us/v2/xq90/661/Hw6mvT.jpg
The formation may be very beneficial depending on the situation you are facing, either you are taking too much damage and need to defend or want to take out a tanker and go all-out attack.
Game Modes
There are several games mode/dungeons throughout the game providing different rewards upon completing them. Here are the modes with a brief description of it.
Skill tree
On the main screen when you tap on your image icon, you will open the skill tree which has 3 attributes between: Attack, Defense & Utility. For every level you obtain, you may put 1 point in the skill tree. The choice on what to put will vary on what you would like to focus on with your current team setup. Are you going for full defense? More healing? Maybe all-out offense? You may even decide to go with the the utility to provide more gold and lower cooldown on your skills during battle. There are currently no meta on what skill tree is currently better.
Friends
On the top menu next to the achievements you will see small little fruits which is the social icon. From there you will have access to your friend’s list which you can also search for other players. By adding friend you will be able to use their leader during battle when a party member is down or if you have an empty slot.
You may also send each other Essences which the element corresponds to your leaders.
This will be the end of the guide for the moment being until more contents are added in-game. If you wish to add any further details to guide do not hesitate to get in touch with me, in-game or via the wikia.
If you can be patient, I am in the making of a guide for all the new peoples which should be out soon enough.
Hey all, I just thought it'll be fun if we shared our team setup. :D
Here's mine:
http://imagizer.imageshack.us/v2/640x480q90/910/as1OPZ.png http://imagizer.imageshack.us/v2/640x480q90/913/4Bqdhh.png http://imagizer.imageshack.us/v2/640x480q90/540/4JbNNh.png http://imagizer.imageshack.us/v2/640x480q90/910/jbkzFv.png http://imagizer.imageshack.us/v2/640x480q90/908/MGGZ9r.png
Welcome to the forum!
I confirmed that all you mentionned as shared skills are great options.
I myseld use a def buf + absorb dmg skill on my tanker.